![]() Doug tells us about an Easter Egg that was "unearthed in 2019", 25 years after the game's release - an Easter Egg that makes "Food Dude" skate out of a group of trees saying, "radical, dude!": This CD-i speedrunning Discord is even making new discoveries. Like most communities, there is a Discord, where all the speedrunners of the Zelda CD-i games gather to share emulation breakthroughs, fan remakes of their beloved trash games, and celebrating the CD-i games making it into events, or new speedrunners picking up the games. You might also be wondering how on earth these things get discovered and shared amongst the (tiny, but passionate) Zelda's Adventure speedrunning community. " is my most substantial and most regrettable contribution to the speedrun." "That's still faster than sitting through the long load screens to collect the intended weapon," he says. It just sounds like it is (pun intended, ohoho).ĭoug discovered that it was actually much faster to just stand in the room and whack the Pols Voice with Zelda's staff, which takes 280 attacks and lasts for one minute and 47 seconds ( click here to be taken to the timestamp where this technique begins). "By the time of the event, I had fallen in love with the game and had shaved over 8 minutes off the world record."īut that's not the fastest way of doing it, actually. It required a little bit of investment, of course: "I bought a CD-i (several, actually) and learned the run in order to stand in for him," Doug tells us. "It's an irresistible relic of video game history," he tells us in a Discord chat, "and I can't learn enough about it."ĭoug first picked up Zelda's Adventure for a charity event back in 2016 called Zeldathon Cures, as he was asked to replace their usual game runner (and then-record-holder). It's like being really good at using a penny-farthing: Sure, there are better and more modern bikes out there, but it's impressive all the same.ĭouggernaught's feelings towards Zelda's Adventure differ greatly from Castle's, although it's worth noting that he still doesn't say it's good. is like being really good at using a pennyfarthing ![]() What makes Zelda's Adventure so bad? Is it the fact that the music restarts every time you go to a new screen, which is roughly every five seconds? Is it the hideous graphics, which vary from "extremely compressed photo of some dirt" to "am-dram old man in a bad wig greenscreened into a Crystal Maze set"? The egregious use of long loading screens? The absurdly difficult, nonsensical game design, which was so bad that Retro Gamer magazine wondered "if it was rushed into stores having been half finished by a bunch of mutated, programming-savvy bovines"? If someone asked you to name the CD-i Zelda games, you might remember Wand of Gamelon and Faces of Evil, but you probably wouldn't recall Zelda's Adventure, the game that former ONM editor Matthew Castle described thusly: "What it lacked in hideous toons it made up for with live-action FMV - visits from a beardy wizard (not a professional actor, but the game's music composer) whose shambolic preamble makes Knightmare look like Lord Of The Rings." Now, Zelda's Adventure is a game so bad that it has mostly been forgotten, even in the annals of "bad games". The run is one hour and 15 minutes long, and you can watch it here: Subscribe to Nintendo Life on YouTube Douggernaught and AGDQ's Awful Block are a match made in hell, and this year, they finally got together, with Doug's run of Zelda's Adventure at 3am ET, Thursday 13th January.
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